Narrative in Mass Effect 3

Date

2016

Journal Title

Journal ISSN

Volume Title

Publisher

Tartu Ülikool

Abstract

Video games have become one of the most popular forms of entertainment over the last few decades. Not only have video games developed in terms of graphic fidelity but they also exhibit increasingly sophisticated narratives. This has made video game narratives an object of academic study The thesis aims to contribute to the existing body of work concerning game narratives by analyzing the narrative of the video game Mass Effect 3 (2012) from the point of view of cognitive narratology. Cognitive narratology is transmedial in scope and focuses on the cognitive mechanism we rely on to comprehend narratives as well as on storytelling techniques that narrative texts employ to further facilitate our ability to interpret them. The goal of the thesis is to identify such narrative techniques and the purposes they fulfill in the context of video game narratives by performing a close narrative analysis of Mass Effect 3. In the introduction of the thesis the reasons behind choosing Mass Effect 3 for the analysis are presented. In the theoretical section the ways in which narrative content can be presented in video games are outlined, the principles of a cognitive approach to narrative are established and narrative techniques common to the medium of film, which serves as a point of reference in the analysis, are elaborated on. The discussion relies on the works of Sebastian Domsch, Jan-Noël Thon, Marie-Laure Ryan, Alan Palmer and Kristin Thompson. The empirical section first provides details on the game and the methodology of the analysis and a close examination of select sequences of the game that feature prominent examples of storytelling techniques that create narrative clarity for the player then follows.

Description

Keywords

inglise keel, videomängud, narratoloogia, arvutimängud

Citation