Graafika loomine ning optimeerimine arenduskeskkonnas Unity

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2019

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Magistritöös antakse ülevaade linna ehitamise mängu graafika loomisest ning optimeerimisest, kasutades Unity arenduskeskkonda. Graafika loomisel rakendati Unity visuaalse programmeerimise vahendeid Shader Graph’i ja Visual Effects Graph’i. Antud vahendite abiga loodi mängu kasutatavad materjalid, visuaalsed efektid kui ka graafika loomist lihtsustavad süsteemid.Testiti loodud graafiliste lahenduste mõju kaadrisagedusele, kasutades erinevaid profileerimise vahendeid sh. Unity Profiler ning Nvidia Nsight Graphics. Testide tulemusi kasutati ka graafika optimeerimise juures. Töös anti ülevaade kogu optimeerimise protsessist, milles rakendati muuhulgas Unity ECS metoodikat ning HLOD süsteemi.
This master's thesis provides an overview of the process of creating and optimizing graphics for a city-building game using the Unity Development Platform. The graphics were created using the Unity's visual programming tools Shader Graph and Visual Effects Graph. With the help of these tools, game materials, visual effects as well as graphics facilitating systems were created.The frame rate of the created graphical solutions was tested using various profiling tools incl. Unity Profiler and Nvidia Nsight Graphics. The test results were also used for graphics optimization. The work provided an overview of the whole optimization process, which applied Unity ECS methodology and HLOD system.

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