Augmented Reality Card Game Based On ArUco Marker Detection

Date

2019

Journal Title

Journal ISSN

Volume Title

Publisher

Tartu Ülikool

Abstract

ArUco is a fiducial marker detection library that uses a square marker system for identifying different patterns with unique values. This thesis explores the possibility to use those markers as an AR element in video games so, that any physical marker may represent any virtual object that is assigned to it in the software. Such system could be used for purposes, where the cost or volume of game specific cards is too high. First and second part of the thesis give a brief overview of AR/VR-, mobile- and overall video gaming industry. Third part looks into fiducial marker detection and more specifically ArUco technology. Fourth part describes the development process of a mobile application and fifth part presents the results of the carried out user testing.

Description

Keywords

computers, video games, card games, augmented reality, virtual reality, image processing, marker detection, artificial intelligence

Citation