package sim.data;

public class Constants {
    // buffs
    public static final int DMT_STA = 22818;
    public static final int SPIRIT_OF_ZANDALAR = 24425;
    public static final int BLESSING_OF_KINGS = 25898;

    // races
    public static final int HUMAN = 1;
    public static final int DWARF = 2;
    public static final int NIGHT_ELF = 3;
    public static final int GNOME = 4;
    public static final int ORC = 5;
    public static final int UNDEAD = 6;
    public static final int TAUREN = 7;
    public static final int TROLL = 8;

    // item slots
    public static final int HEAD = 0;
    public static final int NECK = 1;
    public static final int SHOULDERS = 2;
    public static final int BACK = 3;
    public static final int CHEST = 4;
    public static final int WRIST = 5;
    public static final int MAINHAND = 6;
    public static final int OFFHAND = 7;

    // talents
    public static final int IMP_HEROIC_STRIKE = 124;
    public static final int DEFLECTION = 130;
    public static final int TACTICAL_MASTERY = 641;
    public static final int IMP_OVERPOWER = 131;
    public static final int ANGER_MANAGEMENT = 137;
    public static final int TWO_HANDED_WEAPON_SPEC = 136;
    public static final int IMPALE = 662;
    public static final int AXE_SPEC = 132;
    public static final int SWORD_SPEC = 123;
    public static final int POLEARM_SPEC = 134;
    public static final int MORTAL_STRIKE = 135;
    public static final int CRUELTY = 157;
    public static final int UNBRIDLED_WRATH = 159;
    public static final int IMP_CLEAVE = 166;
    public static final int IMP_BATTLE_SHOUT = 154;
    public static final int DUAL_WIELD_SPEC = 1581;
    public static final int IMP_EXECUTE = 1542;
    public static final int ENRAGE = 155;
    public static final int IMP_SLAM = 168;
    public static final int DEATH_WISH = 165;
    public static final int IMP_BERSERKER_RAGE = 1541;
    public static final int FLURRY = 156;
    public static final int BLOODTHIRST = 167;
    public static final int SHIELD_SPEC = 1601;
    public static final int ANTICIPATION = 138;
    public static final int IMP_BLOODRAGE = 142;
    public static final int TOUGHNESS = 140;
    public static final int IMP_SHIELD_BLOCK = 145;
    public static final int DEFIANCE = 144;
    public static final int IMP_SUNDER_ARMOR = 146;
    public static final int ONE_HANDED_WEAPON_SPEC = 702;
    public static final int SHIELD_SLAM = 148;

    // Colors
    public static final String COLOR_UNCOMMON = "#1eff00";
    public static final String COLOR_RARE = "#0070dd";
    public static final String COLOR_EPIC = "#a335ee";
    public static final String COLOR_LEGENDARY = "#ff8000";

    public static final int WARBLADES_SET = 461;
}
