Browsing VKRD magistritööd - Virtuaalkeskkondade loomine ja arendus by Issue Date
Now showing items 1-11 of 11
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Single story layout - efficient format for digital magazine publishing on tablet devices
(TÜ Viljandi Kultuuriakadeemia, 2013)The aim of this thesis is to define digital magazine format characteristics and examine its influence on the reading experience. The motivation behind was to examine the viability of single story magazine concept -- ... -
Booking systems of small and medium-sized enterprises and organisations
(TÜ Viljandi Kultuuriakadeemia, 2013) -
Implementing a service software to relieve waiting line frustration
(TÜ Viljandi Kultuuriakadeemia, 2013)Service companies have used waiting lines as a way of buffering the constant flow of providing a service for a long time. The introduction of hurdles, line numbers, time based appointments and virtualization have all ... -
Verifying the application of online gamification methods to introduce pro-environmental behavior
(University of Tartu Viljandi Culture Academy, 2013)The goal of this thesis is to validate whether online gamification methods can be used to introduce pro-environmental lifestyle. Human activities have since the Industrial Revolution had an increasingly destructive impact ... -
Using Scrum in a side project with distributed teams
(TÜ Viljandi Kultuuriakadeemia, 2013)Scrum is the most popular agile software development methodology in use today (VersionOne, 2013), (West & Grant, 2010), (Begel & Nagappan, 2007). Many of the Scrum teams work in virtual distributed formations (VersionOne, ... -
Things.info - how to create a WEB platform representing all man-made objects and their relationships
(TÜ Viljandi Kultuuriakadeemia, 2013) -
Video game engagement testing with prototypes: comparing video game prototypes in different development stages by testing these on six to eleven years old kids
(University of Tartu Viljandi Culture Academy, 2014)The goal of this thesis is to research how fun and engaging the game is during different development and prototyping stages. Need for this research comes from real life. Game developers usually make several prototypes ... -
Open government data application possibilities in Estonian nutrition sector
(University of Tartu Viljandi Culture Academy, 2014)The aim of the current piece is to investigate Open Government Data application possibilities by the example of Estonian nutrition sector. The piece goes through defining various data types and analyzing Open Government ... -
ICT implementation in Estonian construction industry and industry related business opportunities for ICT start-ups
(TÜ Viljandi Kultuuriakadeemia, 2014)The current research identifies the hindrance posed by the construction industry to ICT innovation based on the experience of BIM implementation in Estonia. The results of the study show that there are six main hindrances ... -
Challenges of implementing customer discovery in learning analytics: a case study of Algole
(University of Tartu Viljandi Culture Academy, 2014)There is a strong mismatch between demand and supply in current state of higher education in India. Over a million students aspire for a seat in the coveted top tier universities offering around 15 000 places. The students ... -
Combining real-life and internet marketing methods in construction field to market RentSOS
(University of Tartu Viljandi Culture Academy, 2014)The purpose of this thesis is to provide some ideas as to whether it is possible and effective for a new IT product to create value for construction companies via relationship marketing and internet marketing within the ...