Tarakas – platvormiülene rahakassa rakendus lastele
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2017
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Abstract
Olgugi, et elame materjalistlikus maailmas, pööratakse finantsharidusele liiga vähe tähelepanu. See, mis jääb noores eas omandamata, on hiljem kordades keerulisem järele aidata. Käesolevas bakalaureusetöös kirjeldatakse platvormiülese raha kogumise ja planeerimise mobiilirakenduse loomist lastele, mida on tulevikus võimalik integreerida pangasüsteemiga. Lastele suunatud (tasku)raha planeerimise rakendusi maailmas küll eksisteerib, aga neil esineb puudusi, mis on saanud takistuseks nende laiemale levikule.Autor on oma töös välja toonud peamised probleemid, mille lahendamiseks on valminud lapsesõbralik rahakassa lahenduse töötav prototüüp. Selle abil on võimalik lapsel püstitada eesmärke (unistusi) ning planeerida raha nende täitmiseks. Lisaks koostab autor nimekirja täiendavatest töödest, mille arendamise järel on rakendus lõppkasutaja joaks valmis.Valminud rakenduse tehniline lahendus põhineb uusimatel tehnoloogiatel, mille valik põhines arendusmugavuses ning samas järele andmata kvaliteedis.
Even though we live in a materialistic world, financial education is not part of our everyday life. Knowledge not acquired during childhood is harder to be gained later on. This bachelor’s thesis describes cross-platform money collecting and planning mobile application development for kids, which can be integrated with real bank systems in the future. There are money (allowance) planning applications in the market, but they have disadvantages whichmay be blocking their wider spread. The author has pinpointed core issues within banking applications, which prohibit their effective use by children. A child-friendly piggy bank application prototype has been developed to deal with those issues. Children can define their goals (dreams) and plan money to achieve those. In addition to that, the author brings out future work that can be done to deploy the application to production for end-users. Prototypeapplication’s technical solution is based on state of the art technologies, which were chosen from many to match author’s current skill base without compromising quality.
Even though we live in a materialistic world, financial education is not part of our everyday life. Knowledge not acquired during childhood is harder to be gained later on. This bachelor’s thesis describes cross-platform money collecting and planning mobile application development for kids, which can be integrated with real bank systems in the future. There are money (allowance) planning applications in the market, but they have disadvantages whichmay be blocking their wider spread. The author has pinpointed core issues within banking applications, which prohibit their effective use by children. A child-friendly piggy bank application prototype has been developed to deal with those issues. Children can define their goals (dreams) and plan money to achieve those. In addition to that, the author brings out future work that can be done to deploy the application to production for end-users. Prototypeapplication’s technical solution is based on state of the art technologies, which were chosen from many to match author’s current skill base without compromising quality.