Protseduuriliselt genereeritud oskussüsteem
Date
2019
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Abstract
Käesoleva töö eesmärk on kirjeldada protseduuriliste süsteemide ülesehitust. Protseduurilise süsteemide all mõeldakse antud juhul süsteeme, mis kasutavad objektide loomiseks protseduurilisi meetodeid. Töö praktiline osa on luua süsteem, mis genereerib oskusi oskustel põhinevatele mängudele. Süsteemi eesmärk on genereerida ja visualiseerida oskusi, ning antud oskusega mõjutada virtuaalses maailmas olevaid karaktereid
The purpose of this work is to describe the structure of procedural systems. Under the term, procedural systems, the author means the system, that uses procedural methods to generate objects. The practical part of the work is to create a system, that generates skills for the games, that use a skill-based approach inside of them. The goal of the system is to generate, visualize and affect characters, that are inside of the virtual world.
The purpose of this work is to describe the structure of procedural systems. Under the term, procedural systems, the author means the system, that uses procedural methods to generate objects. The practical part of the work is to create a system, that generates skills for the games, that use a skill-based approach inside of them. The goal of the system is to generate, visualize and affect characters, that are inside of the virtual world.