Jaggo, Jaanus, juhendajaBeljajev, AlekseiTartu Ülikool. Loodus- ja täppisteaduste valdkondTartu Ülikool. Arvutiteaduse instituut2023-11-022023-11-022020https://hdl.handle.net/10062/93982The thesis describes the process of creating non-player controlled characters for video game Dwarf Block. An overview of different approaches for implementing an artificial intelligence (AI) in games is given. In order to figure out what features are important for creating a good AI, various tests were conducted and results analyzed.engopenAccessAttribution-NonCommercial-NoDerivatives 4.0 InternationalComputer gamegame designsoftware developmentplaytestingbakalaureusetöödinformaatikainfotehnoloogiainformaticsinfotechnologyDwarf Block Game Development - Dwarf SimulationThesis