Haamer, Rain Eric, juhendajaPisetskaya, Darya2023-06-162023-06-162023https://hdl.handle.net/10062/90668As the quality of anatomy education is declining worldwide, faculties need to come up with new ways to engage and motivate students. Gamification is a growing trend in various fields including education, and can be an efficient instrument to help students study theoretical information. This work focuses on the gamification of a medical learning application VRAna by introducing several quiz scenarios for memorizing anatomical structures on the bones. The created games can be used as a supplementary tool for learning skeletal anatomy.engopenAccessAttribution-NonCommercial-NoDerivatives 4.0 InternationalVRgamificationanatomy educationgameanatomy quizGamification of a medical learning application VRAnaThesis