Jaggo, Jaanus, juhendajaMännil, MarkusTartu Ülikool. Loodus- ja täppisteaduste valdkondTartu Ülikool. Arvutiteaduse instituut2024-10-042024-10-042024https://hdl.handle.net/10062/105153The Wave Function Collapse algorithm is a procedural content generation algorithm used to create images, worlds, and other content for games. In this work, a plugin for the Godot game engine is developed to utilize this algorithm for generating three-dimensional worlds. The algorithm is optimized and performance-tested to evaluate its suitability for generating content during gameplay.etAttribution-NonCommercial-NoDerivs 3.0 Estoniahttp://creativecommons.org/licenses/by-nc-nd/3.0/ee/lainefunktsiooni kokkulangemise algoritmGodot mängumootorprotseduuriline sisu loomineoptimeeriminewave function collapseGodot game engineprocedural content creationoptimisationbakalaureusetöödinformaatikainfotehnoloogiainformaticsinfotechnologyLainefunktsiooni kokkulangemise algoritmi laiendus mängumootorile GodotThesis