Orasmaa, Siim, juhendajaMihhailov, MihhailTartu Ülikool. Loodus- ja täppisteaduste valdkondTartu Ülikool. Arvutiteaduse instituut2024-10-042024-10-042024https://hdl.handle.net/10062/105112This thesis gives a summary of the typical structure of a dialogue system and its use in video games, mainly focusing on systems that use the principles of natural language processing. In addition to that, tools for processing the Estonian language are explored and their suitability for use in video games evaluated. They are then used to create a game prototype. Finally, a survey is conducted to assess the technical and creative aspects of the game.etAttribution-NonCommercial-NoDerivs 3.0 EstoniaDialoogsüsteemmängudisainloomuliku keele töötlusWordNetDialogue SystemGame DesignNatural Language ProcessingbakalaureusetöödinformaatikainfotehnoloogiainformaticsinfotechnologyLoomuliku keele töötlusel põhineva dialoogsüsteemi rakendamine videomängusThesis