Anwar, Hina, juhendajaShrestha, MonikaTartu Ülikool. Loodus- ja täppisteaduste valdkondTartu Ülikool. Arvutiteaduse instituut2023-10-262023-10-262023https://hdl.handle.net/10062/93765Diabetes is a growing health concern globally, and managing the condition requires regular monitoring of glucose levels and physical activity. Conventional methods of monitoring and exercise often lack the motivation required to keep patients engaged and committed. This thesis proposes the development of an emotion-oriented game-based fitness application - DiaBeatIt, specifically designed for diabetes patients to support them in maintaining a healthy lifestyle despite their disease through the use of exercise such as running or walking. DiaBeatIt combines elements of gamification to provide a fun and interactive way of physical activity which includes walking on real-world maps and solving diabetes-related quizzes. In this research, the goal model is used to develop DiaBeatIt. The created application is subsequently tested on a variety of diabetes patients to see if the emotional goals of the patients are found to match the emotional goals obtained before and after the application trial.engopenAccessAttribution-NonCommercial-NoDerivatives 4.0 Internationalemotion-orientedgamificationgoal modelmagistritöödinformaatikainfotehnoloogiainformaticsinfotechnologyEmotion-oriented Game-based Fitness App for Diabetes PatientsThesis