Muhhin, Mark, juhendajaPorila, Pelle HoldenTartu Ülikool. Loodus- ja täppisteaduste valdkondTartu Ülikool. Arvutiteaduse instituut2023-08-182023-08-182022https://hdl.handle.net/10062/91659This thesis describes the design and implementation of a fast-paced 2D action game called Golfotron. The main goal of the game is to provide players with an enjoyable experience through its unique game mechanics and visual design. The thesis starts with an introduction to the action game genre, moving on to game design, implementation, and visual design. Additionally, there is an analysis of similar games, from which Golfotron drew its inspiration, within the chapters. The game was playtested on potential players to find problems and assess the sleekness of the game. Based on the test results many improvements were made, fixing already existing issues and implementing new ideas for enhancing Golfotron further.engopenAccessAttribution-NonCommercial-NoDerivatives 4.0 InternationalComputer gameaction gameplaytestingUnitycomputer graphicsgame design2D gameprogramming patternsbakalaureusetöödinformaatikainfotehnoloogiainformaticsinfotechnologyGolfotron – A fast-paced 2D gameThesis