Tunnel, Raimond-Hendrik, juhendajaRüüsak, KaarelTartu Ülikool. Loodus- ja täppisteaduste valdkondTartu Ülikool. Arvutiteaduse instituut2023-10-272023-10-272020https://hdl.handle.net/10062/93797This thesis is about creating a casual mobile game. There have been very few examples of good physics-based 3D mobile games that reward the accuracy and timing of the player. This thesis will help fill that gap by creating a game that has a unique combination of game mechanics. Most of the game was made by a team of two people, the author of the thesis focuses on the front-end development of the game. In the scope of this thesis, the game was tested at an expo. Based on the results of this test, the game was improved. Later, the game was uploaded on the Google Play store and tested online. The data gathered from the second test was used to propose future improvements for the development of the game.engopenAccessAttribution-NonCommercial-NoDerivatives 4.0 InternationalMobile gamemobile game developmentmobile game designpuzzle gamearcade game3Dmobilephysics-based gameUnityAndroidGoogle Playusability testingbakalaureusetöödinformaatikainfotehnoloogiainformaticsinfotechnologyBomb Golf – A Precision-Based Mobile GameThesis