Aljanaki, Anna, juhendajaBaranin, IngvarTartu Ülikool. Loodus- ja täppisteaduste valdkondTartu Ülikool. Arvutiteaduse instituut2023-09-082023-09-082021https://hdl.handle.net/10062/92017This thesis aims to construct and train an LSTM-based machine learning model that can automatically generate real time adaptive video game music. In order to demonstrate its capabilities, a game using the model’s music is developed. A review of similar existing works and the methodology of the thesis is provided, as well as the analysis of the final product.engopenAccessAttribution-NonCommercial-NoDerivatives 4.0 InternationalVideo game musicartificial intelligenceLSTMbakalaureusetöödinformaatikainfotehnoloogiainformaticsinfotechnologyGenerating Real Time Adaptive Game MusicThesis