Tunnel, Raimond-Hendrik , juhendajaMontesdeoca, Santiago, juhendajaVainumäe, OliverTartu Ülikool. Loodus- ja täppisteaduste valdkondTartu Ülikool. Arvutiteaduse instituut2023-11-022023-11-022020https://hdl.handle.net/10062/93987In this thesis a non-photorealistic rendering algorithm is devised for rendering a 3D scene. The algorithm follows the style of the illustrations in the La mémoire de l'eau (Water Memory) graphic novel. Implementation is carried out in Maya Non-Photorealistic Rendering Framework (MNPR), which is a framework for the 3D computer graphics software Autodesk Maya. The devised algorithm consists of edge detection using difference of Gaussians for stylized lines and color smudging. The output of the devised algorithm is compared to the source material and potential future improvements are offered.engopenAccessAttribution-NonCommercial-NoDerivatives 4.0 InternationalComputer graphicsnon-photorealistic renderingAutodesk MayaMNPRdrawing linescolor smudginghatchingedge-detectionbakalaureusetöödinformaatikainfotehnoloogiainformaticsinfotechnology3D Comic RenderingThesis