Instructor competencies for (non-digital) game-based learning on entrepreneurship based on the example of Entreprise Village NPO

dc.contributor.advisorRaudsaar, Mervi, juhendaja
dc.contributor.authorSaarniit, Sandra
dc.contributor.otherTartu Ülikool. Majandusteaduskondet
dc.contributor.otherTartu Ülikool. Sotsiaalteaduste valdkondet
dc.date.accessioned2021-06-18T09:18:20Z
dc.date.available2021-06-18T09:18:20Z
dc.date.issued2021
dc.identifier.urihttp://hdl.handle.net/10062/72606
dc.language.isoengen
dc.publisherTartu Ülikoolet
dc.rightsopenAccesset
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 International*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.subject.othermagistritöödet
dc.subject.othermaster's thesesen
dc.subject.otherkoolitajadet
dc.subject.otherkompetentsuset
dc.subject.otherkoolituskeskusedet
dc.subject.otherettevõtlusõpeet
dc.subject.othermänguline õppimineet
dc.subject.otherjuhtumiuuringudet
dc.subject.otherkvalitatiivsed uurimismeetodidet
dc.subject.otherintervjueerimineet
dc.subject.othereducatorsen
dc.subject.othercompetenceen
dc.subject.othertraining centresen
dc.subject.otherenterprise educationen
dc.subject.otherlearning through playen
dc.subject.othercase analysisen
dc.subject.otherqualitative researchen
dc.subject.otherinterviewingen
dc.titleInstructor competencies for (non-digital) game-based learning on entrepreneurship based on the example of Entreprise Village NPOen
dc.typeThesisen

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