LTAT bakalaureusetööd – Bachelor's theses
Selle kollektsiooni püsiv URIhttps://hdl.handle.net/10062/32748
Sirvi
Sirvi LTAT bakalaureusetööd – Bachelor's theses Märksõna "3D" järgi
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listelement.badge.dso-type Kirje , Bomb Golf – A Precision-Based Mobile Game(Tartu Ülikool, 2020) Rüüsak, Kaarel; Tunnel, Raimond-Hendrik, juhendaja; Tartu Ülikool. Loodus- ja täppisteaduste valdkond; Tartu Ülikool. Arvutiteaduse instituutThis thesis is about creating a casual mobile game. There have been very few examples of good physics-based 3D mobile games that reward the accuracy and timing of the player. This thesis will help fill that gap by creating a game that has a unique combination of game mechanics. Most of the game was made by a team of two people, the author of the thesis focuses on the front-end development of the game. In the scope of this thesis, the game was tested at an expo. Based on the results of this test, the game was improved. Later, the game was uploaded on the Google Play store and tested online. The data gathered from the second test was used to propose future improvements for the development of the game.listelement.badge.dso-type Kirje , Cross-Country Horse Run – Hyper-Casual Mobile Game(Tartu Ülikool, 2023) Raudsepp, Käroly; Nael, Daniel, juhendaja; Tartu Ülikool. Loodus- ja täppisteaduste valdkond; Tartu Ülikool. Arvutiteaduse instituutThe thesis gives an overview of the development process of a 3D endless runner game called Cross-Country Horse Run. The purpose of the game is to give players an enjoyable experience through visual design and to create the feeling of riding a horse through the mountains. Thesis begins with an introduction to the world of mobile- and hyper-casual games. Then the design and implementation of the Cross-Country Horse Run game will be reviewed. Testing was conducted with players belonging to the target audience to assess the quality of the game and provide feedback on problem areas. Based on the collected results, some improvements were made, and some larger improvements are planned.listelement.badge.dso-type Kirje , SIGINT – A Cooperative Puzzle Game on Vertical Wall Panels(Tartu Ülikool, 2021) Aksli, Mattias; Tunnel, Raimond-Hendrik, juhendaja; Tartu Ülikool. Loodus- ja täppisteaduste valdkond; Tartu Ülikool. Arvutiteaduse instituutThis thesis describes the design and development of a cooperative puzzle video game called SIGINT. The game is designed to be displayed on the vertical smart glass wall panels of the Computer Graphics and Virtual Reality Lab at the University of Tartu, which the game uses in its level design. SIGINT was developed using the Godot game engine for the Raspberry Pi 4 single-board computer. The game was designed to be played by 2-4 people with wireless Xbox controllers. A total of five levels were developed for the game. Potential players tested the game to find flaws and assess the quality of the game. Based on the test results, improvements were made for the game, and future improvements were proposed.listelement.badge.dso-type Kirje , Trimmer - lõikelehe töövoo rakendus Blenderile(Tartu Ülikool, 2025) Lumberg, Laas Hendrik; Jaggo, Jaanus, juhendaja; Tartu Ülikool. Loodus- ja täppisteaduste valdkond; Tartu Ülikool. Arvutiteaduse instituutThe trim-sheet workflow is a texturing technique that uses multiple textures (trims) in one image. In the thesis, a new add-on called Trimmer is developed for the Blender software, with the goal of simplifying trim-sheet workflow. Two previous Blender add-ons are analysed, based on which the requirements for Trimmer are established. The completed add-on is published on the Blender extensions webpage. It is compared to the previous solutions and its usability is tested by art students.