2D külgvaates õudusmäng “Awaken”
| dc.contributor.advisor | Vasser, Madis, juhendaja | |
| dc.contributor.author | Tonsiver, Uku | |
| dc.contributor.other | Tartu Ülikool. Loodus- ja täppisteaduste valdkond | et |
| dc.contributor.other | Tartu Ülikool. Arvutiteaduse instituut | et |
| dc.date.accessioned | 2025-10-20T09:19:19Z | |
| dc.date.available | 2025-10-20T09:19:19Z | |
| dc.date.issued | 2025 | |
| dc.description.abstract | The purpose of the thesis was to design and develop an engaging 2D side scroller horror game. In order to get inspiration, determine what makes a game in this genre captivating, and to create something unique from earlier games, earlier successful 2D side scroller horror games were analysed. An overview of software solutions used in development was provided, as well as reasonings for these choices. Game systems designed for this game and their interconnectivity were described. In the thesis, an overview of the algorithms behind the main game mechanics was provided. In addition to the development process, the testing process and its results were described. Alpha testing and beta testing were investigated separately. Based on the test results, improvements were made to the game. | |
| dc.identifier.uri | https://hdl.handle.net/10062/116886 | |
| dc.language.iso | et | |
| dc.publisher | Tartu Ülikool | et |
| dc.rights.uri | https://creativecommons.org/licenses/by-nc-nd/4.0/ | |
| dc.subject | videomäng | |
| dc.subject | mängudisain | |
| dc.subject | mänguarendus | |
| dc.subject | õudusmäng | |
| dc.subject | Godot | |
| dc.subject | game design | |
| dc.subject | game development | |
| dc.subject | horror game | |
| dc.subject.other | bakalaureusetööd | et |
| dc.subject.other | informaatika | et |
| dc.subject.other | infotehnoloogia | et |
| dc.subject.other | informatics | en |
| dc.subject.other | infotechnology | en |
| dc.title | 2D külgvaates õudusmäng “Awaken” | |
| dc.type | Thesis |