Veebipõhine eestikeelne sõnamäng Scrabble
| dc.contributor.advisor | Aller, Sven, juhendaja | |
| dc.contributor.author | Jürgenson, Matias | |
| dc.contributor.other | Tartu Ülikool. Loodus- ja täppisteaduste valdkond | et |
| dc.contributor.other | Tartu Ülikool. Arvutiteaduse instituut | et |
| dc.date.accessioned | 2025-10-20T06:45:12Z | |
| dc.date.available | 2025-10-20T06:45:12Z | |
| dc.date.issued | 2025 | |
| dc.description.abstract | The aim of this bachelor's thesis was to create a web-based implementation of the word game Scrabble where the user can either enter their own dictionary or let the program generate it by giving it a word. A home server was set up for the web application, a programming interface was created to generate wordlists, and an artificial intelligence opponent was made for the player to play against. Additionally for learning the language, the player can look up the meanings of the words on the game board. | |
| dc.identifier.uri | https://hdl.handle.net/10062/116860 | |
| dc.language.iso | et | |
| dc.publisher | Tartu Ülikool | et |
| dc.rights.uri | https://creativecommons.org/licenses/by-nc-nd/4.0/ | |
| dc.subject | EstNLTK | |
| dc.subject | TI | |
| dc.subject | eesliides | |
| dc.subject | Svetle | |
| dc.subject | GitHub Pages | |
| dc.subject | Python | |
| dc.subject.other | bakalaureusetööd | et |
| dc.subject.other | informaatika | et |
| dc.subject.other | infotehnoloogia | et |
| dc.subject.other | informatics | en |
| dc.subject.other | infotechnology | en |
| dc.title | Veebipõhine eestikeelne sõnamäng Scrabble | |
| dc.type | Thesis |
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