Veebipõhine eestikeelne sõnamäng Scrabble

dc.contributor.advisorAller, Sven, juhendaja
dc.contributor.authorJürgenson, Matias
dc.contributor.otherTartu Ülikool. Loodus- ja täppisteaduste valdkondet
dc.contributor.otherTartu Ülikool. Arvutiteaduse instituutet
dc.date.accessioned2025-10-20T06:45:12Z
dc.date.available2025-10-20T06:45:12Z
dc.date.issued2025
dc.description.abstractThe aim of this bachelor's thesis was to create a web-based implementation of the word game Scrabble where the user can either enter their own dictionary or let the program generate it by giving it a word. A home server was set up for the web application, a programming interface was created to generate wordlists, and an artificial intelligence opponent was made for the player to play against. Additionally for learning the language, the player can look up the meanings of the words on the game board.
dc.identifier.urihttps://hdl.handle.net/10062/116860
dc.language.isoet
dc.publisherTartu Ülikoolet
dc.rights.urihttps://creativecommons.org/licenses/by-nc-nd/4.0/
dc.subjectEstNLTK
dc.subjectTI
dc.subjecteesliides
dc.subjectSvetle
dc.subjectGitHub Pages
dc.subjectPython
dc.subject.otherbakalaureusetöödet
dc.subject.otherinformaatikaet
dc.subject.otherinfotehnoloogiaet
dc.subject.otherinformaticsen
dc.subject.otherinfotechnologyen
dc.titleVeebipõhine eestikeelne sõnamäng Scrabble
dc.typeThesis

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