Shared Engagement in Digital Environments with Extended Reality and Tangible Interaction

dc.contributor.authorQuintero, Luis
dc.contributor.authorSolsona, Jordi
dc.contributor.authorPinheiro Braga, António
dc.contributor.authorBjörn, Michael
dc.contributor.authorFors, Uno
dc.contributor.authorVerhagen, Harko
dc.contributor.editorNermo, Magnus
dc.contributor.editorPapadopoulou Skarp, Frantzeska
dc.contributor.editorTienken, Susanne
dc.contributor.editorWidholm, Andreas
dc.contributor.editorBlåder, Anna
dc.date.accessioned2025-12-19T12:48:25Z
dc.date.available2025-12-19T12:48:25Z
dc.date.issued2025
dc.description.abstractEmergent interactive technologies -- such as extended reality (XR) and its related subcategories augmented, virtual and mixed reality-- are increasingly used in interdisciplinary research endeavors. These technologies aim to explore how smart glasses and headsets that overlay digital objects may support the design of collaborative experiences that enhance human interactions in the physical world. In this short paper, we briefly outline the possibilities of immersive technologies for research and how the Extrality Lab at Stockholm University serves as an infrastructure to prototype state-of-the-art solutions that merge physical tangible interaction and virtual environments in novel applications. We also describe how 3D digital tools may be used for research purposes, taking as an example the project SECE, which aims to study novel interactions, technology-supported artistic expressions, and the future of mobile computing in a cross-disciplinary team in Stockholm. More details about the Extrality Lab at https://extralitylab.dsv.su.se/.en
dc.identifier.issn1736-6305
dc.identifier.urihttps://hdl.handle.net/10062/118301
dc.language.isoen
dc.publisherTartu University Library
dc.relation.ispartofseriesNEALT Proceedings Series 60
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 International
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectVirtual Reality
dc.subjectVR
dc.subjectMixed Reality
dc.subjectExtended Reality
dc.subjectMR
dc.subjectHuman Computer Interaction
dc.subjectXR
dc.subjectInteraction Design
dc.subjectArt
dc.subjectPerformance
dc.subjectCollaboration
dc.subjectTelecommunication
dc.subject6G
dc.titleShared Engagement in Digital Environments with Extended Reality and Tangible Interaction
dc.typeArticle

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