Developing a Volleyball Game with an AI Opponent Using Reinforcement Learning

Date

2021

Journal Title

Journal ISSN

Volume Title

Publisher

Tartu Ülikool

Abstract

This thesis integrates reinforcement learning into a game development project by creating a competitive volleyball game, where the user can play against an artificial intelligence (AI) trained using reinforcement learning techniques. The work elaborates on what reinforcement learning is, brings forth some of the challenges of adding machine learning to a game, describes the development environment Unity and its machine learning package ML-Agents as well as analyzes the finished game and its AI.

Description

Keywords

machine learning, reinforcement learning, game development, self-play

Citation