3D Comic Rendering
dc.contributor.advisor | Tunnel, Raimond-Hendrik , juhendaja | |
dc.contributor.advisor | Montesdeoca, Santiago, juhendaja | |
dc.contributor.author | Vainumäe, Oliver | |
dc.contributor.other | Tartu Ülikool. Loodus- ja täppisteaduste valdkond | et |
dc.contributor.other | Tartu Ülikool. Arvutiteaduse instituut | et |
dc.date.accessioned | 2023-11-02T13:44:09Z | |
dc.date.available | 2023-11-02T13:44:09Z | |
dc.date.issued | 2020 | |
dc.description.abstract | In this thesis a non-photorealistic rendering algorithm is devised for rendering a 3D scene. The algorithm follows the style of the illustrations in the La mémoire de l'eau (Water Memory) graphic novel. Implementation is carried out in Maya Non-Photorealistic Rendering Framework (MNPR), which is a framework for the 3D computer graphics software Autodesk Maya. The devised algorithm consists of edge detection using difference of Gaussians for stylized lines and color smudging. The output of the devised algorithm is compared to the source material and potential future improvements are offered. | et |
dc.identifier.uri | https://hdl.handle.net/10062/93987 | |
dc.language.iso | eng | et |
dc.publisher | Tartu Ülikool | et |
dc.rights | openAccess | et |
dc.rights | Attribution-NonCommercial-NoDerivatives 4.0 International | * |
dc.rights.uri | http://creativecommons.org/licenses/by-nc-nd/4.0/ | * |
dc.subject | Computer graphics | et |
dc.subject | non-photorealistic rendering | et |
dc.subject | Autodesk Maya | et |
dc.subject | MNPR | et |
dc.subject | drawing lines | et |
dc.subject | color smudging | et |
dc.subject | hatching | et |
dc.subject | edge-detection | et |
dc.subject.other | bakalaureusetööd | et |
dc.subject.other | informaatika | et |
dc.subject.other | infotehnoloogia | et |
dc.subject.other | informatics | et |
dc.subject.other | infotechnology | et |
dc.title | 3D Comic Rendering | et |
dc.type | Thesis | et |
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