3D Comic Rendering

dc.contributor.advisorTunnel, Raimond-Hendrik , juhendaja
dc.contributor.advisorMontesdeoca, Santiago, juhendaja
dc.contributor.authorVainumäe, Oliver
dc.contributor.otherTartu Ülikool. Loodus- ja täppisteaduste valdkondet
dc.contributor.otherTartu Ülikool. Arvutiteaduse instituutet
dc.date.accessioned2023-11-02T13:44:09Z
dc.date.available2023-11-02T13:44:09Z
dc.date.issued2020
dc.description.abstractIn this thesis a non-photorealistic rendering algorithm is devised for rendering a 3D scene. The algorithm follows the style of the illustrations in the La mémoire de l'eau (Water Memory) graphic novel. Implementation is carried out in Maya Non-Photorealistic Rendering Framework (MNPR), which is a framework for the 3D computer graphics software Autodesk Maya. The devised algorithm consists of edge detection using difference of Gaussians for stylized lines and color smudging. The output of the devised algorithm is compared to the source material and potential future improvements are offered.et
dc.identifier.urihttps://hdl.handle.net/10062/93987
dc.language.isoenget
dc.publisherTartu Ülikoolet
dc.rightsopenAccesset
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 International*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.subjectComputer graphicset
dc.subjectnon-photorealistic renderinget
dc.subjectAutodesk Mayaet
dc.subjectMNPRet
dc.subjectdrawing lineset
dc.subjectcolor smudginget
dc.subjecthatchinget
dc.subjectedge-detectionet
dc.subject.otherbakalaureusetöödet
dc.subject.otherinformaatikaet
dc.subject.otherinfotehnoloogiaet
dc.subject.otherinformaticset
dc.subject.otherinfotechnologyet
dc.title3D Comic Renderinget
dc.typeThesiset

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