VKRD magistritööd - Virtuaalkeskkondade loomine ja arendus
Selle kollektsiooni püsiv URIhttps://hdl.handle.net/10062/41922
Sirvi
Sirvi VKRD magistritööd - Virtuaalkeskkondade loomine ja arendus Märksõna "idufirmad" järgi
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Kirje Challenges of implementing customer discovery in learning analytics: a case study of Algole(University of Tartu Viljandi Culture Academy, 2014) Laks, Ivar; Gaurav, Himshwet; Sults, Marge, juhendaja; Tartu Ülikool. Viljandi Kultuuriakadeemia. Virtuaalkeskkondade loomine ja arendusThere is a strong mismatch between demand and supply in current state of higher education in India. Over a million students aspire for a seat in the coveted top tier universities offering around 15 000 places. The students have to undergo a series of entrance examinations and based on their performance top candidates are offered a place. This gap between demand and supply has given birth to a highly competitive environment where students reach out to professional coaching institutions to improve their chances of success in the entrance examinations. The teaching methods of the coaching institutions do not consider the characteristics of different students and do not provide guidance based on the students actual needs. Algole, a learning analytics startup, is building a system to optimize students test taking strategy and help them achieve a higher score in the entrance examination. To validate the problem and solution the Algole’s team used the knowledge of Eric Ries’ Lean startup and Steve Blank’s customer development methodology. This aim of this thesis is to discover the specific challenges of implementing customer discovery methodology, the first of customer development, in the field of learning analytics. The thesis further concentrates on Algole with an aim to discover flaws in their conducted customer discovery process and provide critique and recommendations for validating their business model hypothesis. To conduct this research authors had access to all the data Algole’s team had gathered during their customer discovery process and held several interviews with the team members. Based on this information a detailed account is given about the chosen methods used by Algole and by analysing gathered data the authors of this thesis derive to the following conclusions.Kirje ICT implementation in Estonian construction industry and industry related business opportunities for ICT start-ups(TÜ Viljandi Kultuuriakadeemia, 2014) Tähepõld, Tarmo; Graudina, Marika; Sults, Marge, juhendaja; University of Tartu, Viljandi Culture Academy, Design and Development of Virtual EnvironmentsThe current research identifies the hindrance posed by the construction industry to ICT innovation based on the experience of BIM implementation in Estonia. The results of the study show that there are six main hindrances to the ICT implementation in construction that are caused by the fundamental structure of Estonian construction industry. The authors argue that by avoiding these six hindrances and minimizing the other hindrances identified when building new ICT solutions for the construction market, the ICT companies (IT start-ups) can achieve a competitive advantage when entering the construction market.Kirje Using Scrum in a side project with distributed teams(TÜ Viljandi Kultuuriakadeemia, 2013) Tallinn, Harri; Aavik, Henrik; Virkus, Mihkel; Liive, Raul; Sults, Marge, juhendaja; Tartu Ülikool. Viljandi Kultuuriakadeemia. Infohariduse osakond; Tartu Ülikool. Viljandi Kultuuriakadeemia. Virtuaalkeskkondade loomine ja arendusScrum is the most popular agile software development methodology in use today (VersionOne, 2013), (West & Grant, 2010), (Begel & Nagappan, 2007). Many of the Scrum teams work in virtual distributed formations (VersionOne, 2013). The distributed work model introduces multiple burdens, like communication issues, matter of trust, time zones and cultural differences to the teams, which can severely affect performance (Deemer, s.a.). As a result, dislocated Scrum teams have a considerably lower success rate than collocated ones according to various surveys (Ambler S. W., 2008), (Ambler S. W., Agility at Scale Survey 2012, 2012), (Cohn, 2010). This paper researches the topic of “Using Scrum in a side project with distributed teams” and consist of three main parts: theoretical background, methods and results. In the theoretical background we cover the different software development methodologies, agile methodology in particular. We take a deeper look into Scrum; it's history, roles in Scrum, Scrum artifacts and ceremonies. We also briefly discuss virtual teams theory. In the methods we cover the online contract bridge card game development, Lean Startup and Business Model Generation as part of business development, background info on contract bridge, validating the idea, the design and development tools used to build the minimum viable product and the methods of data collection for Scrum. In the results we describe our implementation of Scrum, the building of the minimum viable product, and research made into other early stage startup teams to support our own findings.