Pythoni PyGame’iga mängude programmeerimise moodul gümnaasiumiastmele

dc.contributor.advisorPalts, Tauno, juhendaja
dc.contributor.authorKaru, Laura
dc.contributor.otherTartu Ülikool. Loodus- ja täppisteaduste valdkondet
dc.contributor.otherTartu Ülikool. Arvutiteaduse instituutet
dc.date.accessioned2024-10-07T10:59:40Z
dc.date.available2024-10-07T10:59:40Z
dc.date.issued2024
dc.description.abstractComputing skills are increasingly important in today's digital age, given that the modern benefits of computing can be compared to the importance of mathematics and physics in the industrial age. People are divided into consumers and creators, and those who cannot create themselves are bound to accept what has already been devised. Creating computer games to learn computer programming leads to greater motivation to learn and a better understanding of what is being learned for. The aim of this master thesis is to create a Python game programming module with PyGame for secondary school students. The work resulted in the production of teaching material for learning PyGame and supporting teacher’s materials. The feedback on the teaching material showed that the material created is well suited to be used at secondary school level.
dc.identifier.urihttps://hdl.handle.net/10062/105223
dc.language.isoet
dc.publisherTartu Ülikoolet
dc.rightsAttribution-NonCommercial-NoDerivs 3.0 Estoniaen
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/3.0/ee/
dc.subjectPyGame
dc.subjectvideo game
dc.subjectcomputer programming
dc.subjectarvutimäng
dc.subject.othermagistritöödet
dc.subject.otherinformaatikaet
dc.subject.otherinfotehnoloogiaet
dc.subject.otherinformaticsen
dc.subject.otherinfotechnologyen
dc.titlePythoni PyGame’iga mängude programmeerimise moodul gümnaasiumiastmele
dc.typeThesisen

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