Dwarf Block Game Development - Dwarf Simulation

dc.contributor.advisorJaggo, Jaanus, juhendaja
dc.contributor.authorBeljajev, Aleksei
dc.contributor.otherTartu Ülikool. Loodus- ja täppisteaduste valdkondet
dc.contributor.otherTartu Ülikool. Arvutiteaduse instituutet
dc.date.accessioned2023-11-02T13:23:57Z
dc.date.available2023-11-02T13:23:57Z
dc.date.issued2020
dc.description.abstractThe thesis describes the process of creating non-player controlled characters for video game Dwarf Block. An overview of different approaches for implementing an artificial intelligence (AI) in games is given. In order to figure out what features are important for creating a good AI, various tests were conducted and results analyzed.et
dc.identifier.urihttps://hdl.handle.net/10062/93982
dc.language.isoenget
dc.publisherTartu Ülikoolet
dc.rightsopenAccesset
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 International*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.subjectComputer gameet
dc.subjectgame designet
dc.subjectsoftware developmentet
dc.subjectplaytestinget
dc.subject.otherbakalaureusetöödet
dc.subject.otherinformaatikaet
dc.subject.otherinfotehnoloogiaet
dc.subject.otherinformaticset
dc.subject.otherinfotechnologyet
dc.titleDwarf Block Game Development - Dwarf Simulationet
dc.typeThesiset

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