Gamification of a medical learning application VRAna
Date
2023
Authors
Journal Title
Journal ISSN
Volume Title
Publisher
Tartu Ülikool
Abstract
As the quality of anatomy education is declining worldwide, faculties need to come up with
new ways to engage and motivate students. Gamification is a growing trend in various fields
including education, and can be an efficient instrument to help students study theoretical
information. This work focuses on the gamification of a medical learning application VRAna
by introducing several quiz scenarios for memorizing anatomical structures on the bones. The
created games can be used as a supplementary tool for learning skeletal anatomy.
Description
Keywords
VR, gamification, anatomy education, game, anatomy quiz