Gamification of a medical learning application VRAna

dc.contributor.advisorHaamer, Rain Eric, juhendaja
dc.contributor.authorPisetskaya, Darya
dc.date.accessioned2023-06-16T06:25:45Z
dc.date.available2023-06-16T06:25:45Z
dc.date.issued2023
dc.description.abstractAs the quality of anatomy education is declining worldwide, faculties need to come up with new ways to engage and motivate students. Gamification is a growing trend in various fields including education, and can be an efficient instrument to help students study theoretical information. This work focuses on the gamification of a medical learning application VRAna by introducing several quiz scenarios for memorizing anatomical structures on the bones. The created games can be used as a supplementary tool for learning skeletal anatomy.et
dc.identifier.urihttps://hdl.handle.net/10062/90668
dc.language.isoenget
dc.publisherTartu Ülikoolet
dc.rightsopenAccesset
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 International*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.subjectVRet
dc.subjectgamificationet
dc.subjectanatomy educationet
dc.subjectgameet
dc.subjectanatomy quizet
dc.titleGamification of a medical learning application VRAnaet
dc.typeThesiset

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