Gamification of a medical learning application VRAna
dc.contributor.advisor | Haamer, Rain Eric, juhendaja | |
dc.contributor.author | Pisetskaya, Darya | |
dc.date.accessioned | 2023-06-16T06:25:45Z | |
dc.date.available | 2023-06-16T06:25:45Z | |
dc.date.issued | 2023 | |
dc.description.abstract | As the quality of anatomy education is declining worldwide, faculties need to come up with new ways to engage and motivate students. Gamification is a growing trend in various fields including education, and can be an efficient instrument to help students study theoretical information. This work focuses on the gamification of a medical learning application VRAna by introducing several quiz scenarios for memorizing anatomical structures on the bones. The created games can be used as a supplementary tool for learning skeletal anatomy. | et |
dc.identifier.uri | https://hdl.handle.net/10062/90668 | |
dc.language.iso | eng | et |
dc.publisher | Tartu Ülikool | et |
dc.rights | openAccess | et |
dc.rights | Attribution-NonCommercial-NoDerivatives 4.0 International | * |
dc.rights.uri | http://creativecommons.org/licenses/by-nc-nd/4.0/ | * |
dc.subject | VR | et |
dc.subject | gamification | et |
dc.subject | anatomy education | et |
dc.subject | game | et |
dc.subject | anatomy quiz | et |
dc.title | Gamification of a medical learning application VRAna | et |
dc.type | Thesis | et |