Lainefunktsiooni kokkulangemise algoritmi laiendus mängumootorile Godot

dc.contributor.advisorJaggo, Jaanus, juhendaja
dc.contributor.authorMännil, Markus
dc.contributor.otherTartu Ülikool. Loodus- ja täppisteaduste valdkondet
dc.contributor.otherTartu Ülikool. Arvutiteaduse instituutet
dc.date.accessioned2024-10-04T10:59:25Z
dc.date.available2024-10-04T10:59:25Z
dc.date.issued2024
dc.description.abstractThe Wave Function Collapse algorithm is a procedural content generation algorithm used to create images, worlds, and other content for games. In this work, a plugin for the Godot game engine is developed to utilize this algorithm for generating three-dimensional worlds. The algorithm is optimized and performance-tested to evaluate its suitability for generating content during gameplay.
dc.identifier.urihttps://hdl.handle.net/10062/105153
dc.language.isoet
dc.publisherTartu Ülikoolet
dc.rightsAttribution-NonCommercial-NoDerivs 3.0 Estoniaen
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/3.0/ee/
dc.subjectlainefunktsiooni kokkulangemise algoritm
dc.subjectGodot mängumootor
dc.subjectprotseduuriline sisu loomine
dc.subjectoptimeerimine
dc.subjectwave function collapse
dc.subjectGodot game engine
dc.subjectprocedural content creation
dc.subjectoptimisation
dc.subject.otherbakalaureusetöödet
dc.subject.otherinformaatikaet
dc.subject.otherinfotehnoloogiaet
dc.subject.otherinformaticsen
dc.subject.otherinfotechnologyen
dc.titleLainefunktsiooni kokkulangemise algoritmi laiendus mängumootorile Godot
dc.typeThesis

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