Lainefunktsiooni kokkulangemise algoritmi laiendus mängumootorile Godot
| dc.contributor.advisor | Jaggo, Jaanus, juhendaja | |
| dc.contributor.author | Männil, Markus | |
| dc.contributor.other | Tartu Ülikool. Loodus- ja täppisteaduste valdkond | et |
| dc.contributor.other | Tartu Ülikool. Arvutiteaduse instituut | et |
| dc.date.accessioned | 2024-10-04T10:59:25Z | |
| dc.date.available | 2024-10-04T10:59:25Z | |
| dc.date.issued | 2024 | |
| dc.description.abstract | The Wave Function Collapse algorithm is a procedural content generation algorithm used to create images, worlds, and other content for games. In this work, a plugin for the Godot game engine is developed to utilize this algorithm for generating three-dimensional worlds. The algorithm is optimized and performance-tested to evaluate its suitability for generating content during gameplay. | |
| dc.identifier.uri | https://hdl.handle.net/10062/105153 | |
| dc.language.iso | et | |
| dc.publisher | Tartu Ülikool | et |
| dc.rights | Attribution-NonCommercial-NoDerivs 3.0 Estonia | en |
| dc.rights.uri | http://creativecommons.org/licenses/by-nc-nd/3.0/ee/ | |
| dc.subject | lainefunktsiooni kokkulangemise algoritm | |
| dc.subject | Godot mängumootor | |
| dc.subject | protseduuriline sisu loomine | |
| dc.subject | optimeerimine | |
| dc.subject | wave function collapse | |
| dc.subject | Godot game engine | |
| dc.subject | procedural content creation | |
| dc.subject | optimisation | |
| dc.subject.other | bakalaureusetööd | et |
| dc.subject.other | informaatika | et |
| dc.subject.other | infotehnoloogia | et |
| dc.subject.other | informatics | en |
| dc.subject.other | infotechnology | en |
| dc.title | Lainefunktsiooni kokkulangemise algoritmi laiendus mängumootorile Godot | |
| dc.type | Thesis |
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