Twitch Integration for Blastronaut Game
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Ajakirja pealkiri
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Kirjastaja
Tartu Ülikool
Abstrakt
Twitch live streaming is a popular form of entertainment for many people with interest
toward video games. Since acquiring players for their games is a challenge for most
developers, live streams provide an additional way to get noticed. Many games provide
creative ways to make the live stream more engaging by integrating different Twitch services.
This thesis describes the design and implementation of a Twitch integration for the game
Blastronaut. The goal is to develop an in-game robot that is controlled by the Twitch viewers
and can be played before the final release of the game. The solution will then be user tested
and the feedback will be analysed to measure the suitability of such a solution.
Kirjeldus
Märksõnad
Live streaming, Twitch, integration, Godot, video games, user testing