Twitch Integration for Blastronaut Game
| dc.contributor.advisor | Jaggo, Jaanus, juhendaja | |
| dc.contributor.author | Andreas, Hans Matthias | |
| dc.contributor.other | Tartu Ülikool. Loodus- ja täppisteaduste valdkond | et |
| dc.contributor.other | Tartu Ülikool. Arvutiteaduse instituut | et |
| dc.date.accessioned | 2023-08-23T07:34:56Z | |
| dc.date.available | 2023-08-23T07:34:56Z | |
| dc.date.issued | 2022 | |
| dc.description.abstract | Twitch live streaming is a popular form of entertainment for many people with interest toward video games. Since acquiring players for their games is a challenge for most developers, live streams provide an additional way to get noticed. Many games provide creative ways to make the live stream more engaging by integrating different Twitch services. This thesis describes the design and implementation of a Twitch integration for the game Blastronaut. The goal is to develop an in-game robot that is controlled by the Twitch viewers and can be played before the final release of the game. The solution will then be user tested and the feedback will be analysed to measure the suitability of such a solution. | et |
| dc.identifier.uri | https://hdl.handle.net/10062/91688 | |
| dc.language.iso | eng | et |
| dc.publisher | Tartu Ülikool | et |
| dc.rights | openAccess | et |
| dc.rights | Attribution-NonCommercial-NoDerivatives 4.0 International | * |
| dc.rights.uri | http://creativecommons.org/licenses/by-nc-nd/4.0/ | * |
| dc.subject | Live streaming | et |
| dc.subject | Twitch | et |
| dc.subject | integration | et |
| dc.subject | Godot | et |
| dc.subject | video games | et |
| dc.subject | user testing | et |
| dc.subject.other | bakalaureusetööd | et |
| dc.subject.other | informaatika | et |
| dc.subject.other | infotehnoloogia | et |
| dc.subject.other | informatics | et |
| dc.subject.other | infotechnology | et |
| dc.title | Twitch Integration for Blastronaut Game | et |
| dc.type | Thesis | et |
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