Voxel-World – maailm kuubikutest
dc.contributor.advisor | Raimond-Hendrik Tunnel | |
dc.contributor.author | Saarniit, Markus | |
dc.date.accessioned | 2019-10-15T09:35:24Z | |
dc.date.available | 2019-10-15T09:35:24Z | |
dc.date.issued | 2019 | |
dc.description.abstract | Käesolevas bakalaureusetöös kirjeldatakse arvutimängu Voxel-World loomiseks kasutatud tehnoloogiaid ning erinevaid arvutigraafika võtteid nagu varju kaardistamine, võrestamine ja peegelduste renderdamine realistliku vee jaoks. Samuti kirjeldatakse teksti renderdamist OpenGL abil kasutades eelrasteriseeritud fonte. | |
dc.description.abstract | This Bachelor’s thesis describes the technologies and different computer graphics methods used to implement Voxel-World computer game. Described methods include shadow mapping, meshing and reflections for realistic looking water. Also text rendering with OpenGL using previously rasterized fonts is described. | |
dc.identifier.uri | http://hdl.handle.net/10062/66224 | |
dc.language.iso | et | |
dc.title | Voxel-World – maailm kuubikutest | |
dc.title.alternative | Voxel-World – a World of Cubes | |
dc.type | Thesis |