Voxel-World – maailm kuubikutest

dc.contributor.advisorRaimond-Hendrik Tunnel
dc.contributor.authorSaarniit, Markus
dc.date.accessioned2019-10-15T09:35:24Z
dc.date.available2019-10-15T09:35:24Z
dc.date.issued2019
dc.description.abstractKäesolevas bakalaureusetöös kirjeldatakse arvutimängu Voxel-World loomiseks kasutatud tehnoloogiaid ning erinevaid arvutigraafika võtteid nagu varju kaardistamine, võrestamine ja peegelduste renderdamine realistliku vee jaoks. Samuti kirjeldatakse teksti renderdamist OpenGL abil kasutades eelrasteriseeritud fonte.
dc.description.abstractThis Bachelor’s thesis describes the technologies and different computer graphics methods used to implement Voxel-World computer game. Described methods include shadow mapping, meshing and reflections for realistic looking water. Also text rendering with OpenGL using previously rasterized fonts is described.
dc.identifier.urihttp://hdl.handle.net/10062/66224
dc.language.isoet
dc.titleVoxel-World – maailm kuubikutest
dc.title.alternativeVoxel-World – a World of Cubes
dc.typeThesis

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