Loomuliku keele töötlusel põhineva dialoogsüsteemi rakendamine videomängus
dc.contributor.advisor | Orasmaa, Siim, juhendaja | |
dc.contributor.author | Mihhailov, Mihhail | |
dc.contributor.other | Tartu Ülikool. Loodus- ja täppisteaduste valdkond | et |
dc.contributor.other | Tartu Ülikool. Arvutiteaduse instituut | et |
dc.date.accessioned | 2024-10-04T08:08:58Z | |
dc.date.available | 2024-10-04T08:08:58Z | |
dc.date.issued | 2024 | |
dc.description.abstract | This thesis gives a summary of the typical structure of a dialogue system and its use in video games, mainly focusing on systems that use the principles of natural language processing. In addition to that, tools for processing the Estonian language are explored and their suitability for use in video games evaluated. They are then used to create a game prototype. Finally, a survey is conducted to assess the technical and creative aspects of the game. | |
dc.identifier.uri | https://hdl.handle.net/10062/105112 | |
dc.language.iso | et | |
dc.publisher | Tartu Ülikool | et |
dc.rights | Attribution-NonCommercial-NoDerivs 3.0 Estonia | en |
dc.rights.uri | http://creativecommons.org/licenses/by-nc-nd/3.0/ee/ | |
dc.subject | Dialoogsüsteem | |
dc.subject | mängudisain | |
dc.subject | loomuliku keele töötlus | |
dc.subject | WordNet | |
dc.subject | Dialogue System | |
dc.subject | Game Design | |
dc.subject | Natural Language Processing | |
dc.subject.other | bakalaureusetööd | et |
dc.subject.other | informaatika | et |
dc.subject.other | infotehnoloogia | et |
dc.subject.other | informatics | en |
dc.subject.other | infotechnology | en |
dc.title | Loomuliku keele töötlusel põhineva dialoogsüsteemi rakendamine videomängus | |
dc.type | Thesis |