Loomuliku keele töötlusel põhineva dialoogsüsteemi rakendamine videomängus

dc.contributor.advisorOrasmaa, Siim, juhendaja
dc.contributor.authorMihhailov, Mihhail
dc.contributor.otherTartu Ülikool. Loodus- ja täppisteaduste valdkondet
dc.contributor.otherTartu Ülikool. Arvutiteaduse instituutet
dc.date.accessioned2024-10-04T08:08:58Z
dc.date.available2024-10-04T08:08:58Z
dc.date.issued2024
dc.description.abstractThis thesis gives a summary of the typical structure of a dialogue system and its use in video games, mainly focusing on systems that use the principles of natural language processing. In addition to that, tools for processing the Estonian language are explored and their suitability for use in video games evaluated. They are then used to create a game prototype. Finally, a survey is conducted to assess the technical and creative aspects of the game.
dc.identifier.urihttps://hdl.handle.net/10062/105112
dc.language.isoet
dc.publisherTartu Ülikoolet
dc.rightsAttribution-NonCommercial-NoDerivs 3.0 Estoniaen
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/3.0/ee/
dc.subjectDialoogsüsteem
dc.subjectmängudisain
dc.subjectloomuliku keele töötlus
dc.subjectWordNet
dc.subjectDialogue System
dc.subjectGame Design
dc.subjectNatural Language Processing
dc.subject.otherbakalaureusetöödet
dc.subject.otherinformaatikaet
dc.subject.otherinfotehnoloogiaet
dc.subject.otherinformaticsen
dc.subject.otherinfotechnologyen
dc.titleLoomuliku keele töötlusel põhineva dialoogsüsteemi rakendamine videomängus
dc.typeThesis

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