Loomuliku keele töötlusel põhineva dialoogsüsteemi rakendamine videomängus
Date
2024
Authors
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Journal ISSN
Volume Title
Publisher
Tartu Ülikool
Abstract
This thesis gives a summary of the typical structure of a dialogue system and its use in video games, mainly focusing on systems that use the principles of natural language processing. In addition to that, tools for processing the Estonian language are explored and their suitability for use in video games evaluated. They are then used to create a game prototype. Finally, a survey is conducted to assess the technical and creative aspects of the game.
Description
Keywords
Dialoogsüsteem, mängudisain, loomuliku keele töötlus, WordNet, Dialogue System, Game Design, Natural Language Processing