Augmented Reality Card Game Based On ArUco Marker Detection
Kuupäev
2019
Autorid
Ajakirja pealkiri
Ajakirja ISSN
Köite pealkiri
Kirjastaja
Tartu Ülikool
Abstrakt
ArUco is a fiducial marker detection library that uses a square marker system for
identifying different patterns with unique values. This thesis explores the possibility to
use those markers as an AR element in video games so, that any physical marker may
represent any virtual object that is assigned to it in the software. Such system could be
used for purposes, where the cost or volume of game specific cards is too high.
First and second part of the thesis give a brief overview of AR/VR-, mobile- and
overall video gaming industry. Third part looks into fiducial marker detection and more
specifically ArUco technology. Fourth part describes the development process of a mobile
application and fifth part presents the results of the carried out user testing.
Kirjeldus
Märksõnad
computers, video games, card games, augmented reality, virtual reality, image processing, marker detection, artificial intelligence