Take a Leap – Hyper-Casual Mobile Game
This bachelor thesis describes the development and design of a hyper-casual mobile game called Take a Leap. The game was made to offer a new but similar experience to the corresponding game genre. Unity game engine was used to develop the game. The game was later tested on potential players to find issues and evaluate the quality of the game. The results of the testing were rather positive, but in the testing process, several problems were revealed that need further development and improvement.
Mobile game, game design, software development, hyper-casual, Unity, usability testing, playtesting