Designing a Construction System for Blastronaut Players

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Abstrakt

Base-building is an essential part of the Blastronaut game. The goal of this thesis is to figure out problems of the existing construction system and improve it based on player feedback. The implementation is deployed in two major Blastronaut updates, which were used for user testing. The resting results concluded that the developed systems are impactful as in most cases the usability effectiveness score is rated over 80%. The thesis ends with suggestions for future development.

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construction system, Steam community, game development, usability testing, Godot engine

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