Designing a Construction System for Blastronaut Players

dc.contributor.advisorJaggo, Jaanus, juhendaja
dc.contributor.authorSulg, Markus
dc.contributor.otherTartu Ülikool. Loodus- ja täppisteaduste valdkondet
dc.contributor.otherTartu Ülikool. Arvutiteaduse instituutet
dc.date.accessioned2023-11-02T09:44:46Z
dc.date.available2023-11-02T09:44:46Z
dc.date.issued2023
dc.description.abstractBase-building is an essential part of the Blastronaut game. The goal of this thesis is to figure out problems of the existing construction system and improve it based on player feedback. The implementation is deployed in two major Blastronaut updates, which were used for user testing. The resting results concluded that the developed systems are impactful as in most cases the usability effectiveness score is rated over 80%. The thesis ends with suggestions for future development.et
dc.identifier.urihttps://hdl.handle.net/10062/93931
dc.language.isoenget
dc.publisherTartu Ülikoolet
dc.rightsopenAccesset
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 International*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.subjectconstruction systemet
dc.subjectSteam communityet
dc.subjectgame developmentet
dc.subjectusability testinget
dc.subjectGodot engineet
dc.subject.otherbakalaureusetöödet
dc.subject.otherinformaatikaet
dc.subject.otherinfotehnoloogiaet
dc.subject.otherinformaticset
dc.subject.otherinfotechnologyet
dc.titleDesigning a Construction System for Blastronaut Playerset
dc.typeThesiset

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