Narrative meaning, player agency, and visual design in the act I Climax of Clair Obscur: Expedition 33
| dc.contributor.advisor | Soosaar, Susanna, juhendaja | |
| dc.contributor.author | Reinula, Hannes Kristjan | |
| dc.contributor.other | Tartu Ülikool. Humanitaarteaduste ja kunstide valdkond | et |
| dc.contributor.other | Tartu Ülikool. Maailma keelte ja kultuuride instituut | et |
| dc.contributor.other | Tartu Ülikool. Anglistika osakond | et |
| dc.date.accessioned | 2026-09-23T12:39:09Z | |
| dc.date.available | 2026-09-23T12:39:09Z | |
| dc.date.issued | 2026 | |
| dc.description.abstract | This thesis examines how gameplay, visual design, and the manipulation of player agency create narrative meaning through the player’s point of view in the climax sequence of Act I in Clair Obscur: Expedition 33 (2025). Through the analysis of the video game, which has received little to no academic attention, I will analyze how contemporary video games create and structure narratives within their unique medium. The first section of this thesis reviews relevant scholarship on narratology, digital environments, immersion, cut-scenes, gameplay, and agency. The second section outlines the methodology and applies the research to the analysis. Through the analysis it can be seen that the video game indeed utilizes several game-specific tools such as the subversion of agency and expectations in order to create narrative meaning and structure. Keywords: video games, narrative, agency, cut-scenes, interactivity | |
| dc.identifier.uri | https://hdl.handle.net/10062/124604 | |
| dc.language.iso | en | |
| dc.publisher | Tartu Ülikool | et |
| dc.rights | Attribution-NonCommercial-NoDerivs 3.0 Estonia | en |
| dc.rights.uri | http://creativecommons.org/licenses/by-nc-nd/3.0/ee/ | |
| dc.subject | inglise keel | |
| dc.subject | videomängud | |
| dc.subject | narratiiv | |
| dc.subject | agentsus | |
| dc.subject | interaktiivsus | |
| dc.subject.other | bakalaureusetööd | et |
| dc.title | Narrative meaning, player agency, and visual design in the act I Climax of Clair Obscur: Expedition 33 | |
| dc.type | Thesis | en |
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