Accessible VR World Building
| dc.contributor.advisor | Norbisrath, Ulrich, juhendaja | |
| dc.contributor.advisor | Nieler, Peeter, juhendaja | |
| dc.contributor.author | Morimoto, Shumpei | |
| dc.contributor.other | Tartu Ülikool. Loodus- ja täppisteaduste valdkond | et |
| dc.contributor.other | Tartu Ülikool. Arvutiteaduse instituut | et |
| dc.date.accessioned | 2023-08-25T12:28:17Z | |
| dc.date.available | 2023-08-25T12:28:17Z | |
| dc.date.issued | 2022 | |
| dc.description.abstract | This thesis describes the design and development process of a VR video game called VR World Constructor. The main goal of the game is to provide an immersive world-building game that attracts people and creates a base development for the further metaverse project. The thesis starts with an overview and analysis of similar software and previous techniques to get the idea for developing an interesting VR game. The thesis continues with the design and implementation of components in the game using Unity and Oculus Quest 2. The pro-totype of the game was usability tested by users to find out issues and bugs in the gameplay and to get feedback to improve the game and add new features. The left development to be required is also described for the future project. | et |
| dc.identifier.uri | https://hdl.handle.net/10062/91764 | |
| dc.language.iso | eng | et |
| dc.publisher | Tartu Ülikool | et |
| dc.rights | openAccess | et |
| dc.rights | Attribution-NonCommercial-NoDerivatives 4.0 International | * |
| dc.rights.uri | http://creativecommons.org/licenses/by-nc-nd/4.0/ | * |
| dc.subject | VR | et |
| dc.subject | Worldbuilding | et |
| dc.subject | Unity | et |
| dc.subject.other | magistritööd | et |
| dc.subject.other | informaatika | et |
| dc.subject.other | infotehnoloogia | et |
| dc.subject.other | informatics | et |
| dc.subject.other | infotechnology | et |
| dc.title | Accessible VR World Building | et |
| dc.type | Thesis | et |