Sissejuhatav mänguarenduse ja programmeerimise kursuse õppematerjal

dc.contributor.advisorRaimond-Hendrik Tunnel
dc.contributor.advisorLjubov Jaanuska
dc.contributor.authorJanno, Jaan
dc.date.accessioned2019-10-15T09:00:22Z
dc.date.available2019-10-15T09:00:22Z
dc.date.issued2017
dc.description.abstract"Teeme ise arvutimänge" on e-kursus Tartu Ülikoolis. Antud kursusel on kaks peamist eesmärki. Esimene eesmärk on programmeerimisega tutvumine õpilastele, kellel on huvi jätkata oma õpinguid kutsekoolis või ülikoolis programmeerimisega seotud õppekavadel. Teine eesmärk on gümnasistidele programmeerimise ning mänguarenduse õpetamine. Kursus on peamiselt mõeldud gümnaasiumiealistele õpilastele, kuid on sobilik ka vanematele ja edasijõudnud noorematele osavõtjatele.Käesolev töö annab esmalt detailse ülevaate esialgsest kursusest. Tuvastatakse kursuse probleemid. Seejärel kirjeldatakse lahendusi ning lisasid kursusele. Suur osa tööst on uued videomaterjalid. Kursusel juurutati uusi keerukamaid ülesandeid ning tekstilisi materjale, et tutvustada graafikat varasemalt. Selle eesmärk on kursuse varasema osa põnevamaks muutmine ning selliste õpilastega tegelemine, kes tulid kursusele peamiselt mänguarendust õppima. Töö käigus lisati kursusele uuendused ning kursust katsetati uute õpilaste peal. Viimaks arutletakse uuendatud kuruse kvaliteedi üle.
dc.description.abstractThe course “Teeme ise arvutimänge” (translated “Let’s Make Computer Games”), is an online course conducted in the University of Tartu. The course has two main aims. One is to teach programming and game development skills to secondary school pupils. The other goal is engaging pupils, who might be interested in continuing to learn in programming related vocational or university study programs. The course is foremost meant to suit pupils in secondary school age, but it is also suitable for older and more advanced younger pupils.The thesis provides a thorough analysis of the course materials as they were before the work of this thesis. Problems are identified regarding the course. Then the thesis describes the solutions to the found problems and general additions to the course. A large part of the work is new video materials, which are described in detail. Several new complex tasks and textual materials were introduced to the course with the intent of introducing graphics early. The goal of introducing graphics early is to engage pupils, who came mainly for the game development part of the course, sooner and to make the first part of the course more exciting in general. During the work of the thesis, the additions and revisions were implemented in the course and tested on new pupils. Finally, the quality of the revised course is discussed.
dc.identifier.urihttp://hdl.handle.net/10062/65857
dc.language.isoen
dc.titleSissejuhatav mänguarenduse ja programmeerimise kursuse õppematerjal
dc.title.alternativeIntroductory Game Development and Programming Course Materials
dc.typeThesis

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