Spookytown – A 3D First-Person Horror Adventure Game

dc.contributor.advisorMuhhin, Mark, juhendaja
dc.contributor.authorKorela, Kristjan
dc.contributor.otherTartu Ülikool. Loodus- ja täppisteaduste valdkondet
dc.contributor.otherTartu Ülikool. Arvutiteaduse instituutet
dc.date.accessioned2023-08-17T10:51:07Z
dc.date.available2023-08-17T10:51:07Z
dc.date.issued2022
dc.description.abstractThis thesis describes the development process of a first-person horror adventure game called Spookytown. The thesis delves into detail about different game mechanics and describes the design choices behind the game’s level design. The thesis also describes how some of the more complex mechanics in the game were programmed. Testing was conducted among multiple people and the feedback was used to fix major flaws and improve the gameplay experience.et
dc.identifier.urihttps://hdl.handle.net/10062/91632
dc.language.isoenget
dc.publisherTartu Ülikoolet
dc.rightsopenAccesset
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 International*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.subjectComputer gameet
dc.subjectgame designet
dc.subjectsoftware developmentet
dc.subjectUnityet
dc.subjectusability testinget
dc.subjectplaytestinget
dc.subject.otherbakalaureusetöödet
dc.subject.otherinformaatikaet
dc.subject.otherinfotehnoloogiaet
dc.subject.otherinformaticset
dc.subject.otherinfotechnologyet
dc.titleSpookytown – A 3D First-Person Horror Adventure Gameet
dc.typeThesiset

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