Spookytown – A 3D First-Person Horror Adventure Game

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Abstrakt

This thesis describes the development process of a first-person horror adventure game called Spookytown. The thesis delves into detail about different game mechanics and describes the design choices behind the game’s level design. The thesis also describes how some of the more complex mechanics in the game were programmed. Testing was conducted among multiple people and the feedback was used to fix major flaws and improve the gameplay experience.

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Computer game, game design, software development, Unity, usability testing, playtesting

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