Stylized 3D Depth of Field
dc.contributor.advisor | Tunnel, Raimond-Hendrik, juhendaja | |
dc.contributor.advisor | Montesdeoca, Santiago, juhendaja | |
dc.contributor.author | Anderson, Siim | |
dc.contributor.other | Tartu Ülikool. Loodus- ja täppisteaduste valdkond | et |
dc.contributor.other | Tartu Ülikool. Arvutiteaduse instituut | et |
dc.date.accessioned | 2023-09-13T12:29:44Z | |
dc.date.available | 2023-09-13T12:29:44Z | |
dc.date.issued | 2021 | |
dc.description.abstract | In this thesis a stylized depth of field effect is developed that would have different options for stylization. Four depth of field algorithms are implemented in the process and one of them is chosen to be used in the end result. This thesis is in collaboration with the computer graphics company Artineering and the effects are implemented for use in their 3D graphics engine Flair. Potential users of Flair, depth of field algorithms and the stylization effect tested the implementations and assessed their aesthetic quality as well as usability. | et |
dc.identifier.uri | https://hdl.handle.net/10062/92158 | |
dc.language.iso | eng | et |
dc.publisher | Tartu Ülikool | et |
dc.rights | openAccess | et |
dc.rights | Attribution-NonCommercial-NoDerivatives 4.0 International | * |
dc.rights.uri | http://creativecommons.org/licenses/by-nc-nd/4.0/ | * |
dc.subject | Depth of Field | et |
dc.subject | real-time rendering | et |
dc.subject | blur | et |
dc.subject | computer graphics | et |
dc.subject | Flair | et |
dc.subject | Autodesk Maya | et |
dc.subject | post-processing effect | et |
dc.subject.other | bakalaureusetööd | et |
dc.subject.other | informaatika | et |
dc.subject.other | infotehnoloogia | et |
dc.subject.other | informatics | et |
dc.subject.other | infotechnology | et |
dc.title | Stylized 3D Depth of Field | et |
dc.type | Thesis | et |
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