Stylized 3D Depth of Field

Date

2021

Journal Title

Journal ISSN

Volume Title

Publisher

Tartu Ülikool

Abstract

In this thesis a stylized depth of field effect is developed that would have different options for stylization. Four depth of field algorithms are implemented in the process and one of them is chosen to be used in the end result. This thesis is in collaboration with the computer graphics company Artineering and the effects are implemented for use in their 3D graphics engine Flair. Potential users of Flair, depth of field algorithms and the stylization effect tested the implementations and assessed their aesthetic quality as well as usability.

Description

Keywords

Depth of Field, real-time rendering, blur, computer graphics, Flair, Autodesk Maya, post-processing effect

Citation