Generating Real Time Adaptive Game Music
Kuupäev
2021
Autorid
Ajakirja pealkiri
Ajakirja ISSN
Köite pealkiri
Kirjastaja
Tartu Ülikool
Abstrakt
This thesis aims to construct and train an LSTM-based machine learning model that can
automatically generate real time adaptive video game music. In order to demonstrate its
capabilities, a game using the model’s music is developed. A review of similar existing works
and the methodology of the thesis is provided, as well as the analysis of the final product.
Kirjeldus
Märksõnad
Video game music, artificial intelligence, LSTM