The online classroom experience: gamification with Gather.Town versus conventional videoconferencing platforms

dc.contributor.advisorSiiman, Leo Aleksander, juhendaja
dc.contributor.authorLabuschagne, Phil
dc.contributor.otherTartu Ülikool. Sotsiaalteaduste valdkondet
dc.contributor.otherTartu Ülikool. Haridusteaduste instituutet
dc.date.accessioned2022-08-22T14:00:49Z
dc.date.available2022-08-22T14:00:49Z
dc.date.issued2022
dc.description.urihttps://www.ester.ee/record=b5512349*estet
dc.identifier.urihttp://hdl.handle.net/10062/83731
dc.language.isoenget
dc.publisherTartu Ülikoolet
dc.rightsopenAccesset
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 International*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.subject.othermagistritöödet
dc.subject.otherkaugõpeet
dc.subject.othere-õpeet
dc.subject.otherinteraktiivne arvutisideet
dc.subject.otherõpihaldussüsteemidet
dc.titleThe online classroom experience: gamification with Gather.Town versus conventional videoconferencing platformset
dc.typeThesiset

Files

Original bundle

Now showing 1 - 1 of 1
Loading...
Thumbnail Image
Name:
labuschagne_phil_ma.pdf
Size:
1.98 MB
Format:
Adobe Portable Document Format
Description:

License bundle

Now showing 1 - 1 of 1
No Thumbnail Available
Name:
license.txt
Size:
1.67 KB
Format:
Item-specific license agreed upon to submission
Description: