The online classroom experience: gamification with Gather.Town versus conventional videoconferencing platforms
dc.contributor.advisor | Siiman, Leo Aleksander, juhendaja | |
dc.contributor.author | Labuschagne, Phil | |
dc.contributor.other | Tartu Ülikool. Sotsiaalteaduste valdkond | et |
dc.contributor.other | Tartu Ülikool. Haridusteaduste instituut | et |
dc.date.accessioned | 2022-08-22T14:00:49Z | |
dc.date.available | 2022-08-22T14:00:49Z | |
dc.date.issued | 2022 | |
dc.description.uri | https://www.ester.ee/record=b5512349*est | et |
dc.identifier.uri | http://hdl.handle.net/10062/83731 | |
dc.language.iso | eng | et |
dc.publisher | Tartu Ülikool | et |
dc.rights | openAccess | et |
dc.rights | Attribution-NonCommercial-NoDerivatives 4.0 International | * |
dc.rights.uri | http://creativecommons.org/licenses/by-nc-nd/4.0/ | * |
dc.subject.other | magistritööd | et |
dc.subject.other | kaugõpe | et |
dc.subject.other | e-õpe | et |
dc.subject.other | interaktiivne arvutiside | et |
dc.subject.other | õpihaldussüsteemid | et |
dc.title | The online classroom experience: gamification with Gather.Town versus conventional videoconferencing platforms | et |
dc.type | Thesis | et |