The online classroom experience: gamification with Gather.Town versus conventional videoconferencing platforms

dc.contributor.advisorSiiman, Leo Aleksander, juhendaja
dc.contributor.authorLabuschagne, Phil
dc.contributor.otherTartu Ülikool. Sotsiaalteaduste valdkondet
dc.contributor.otherTartu Ülikool. Haridusteaduste instituutet
dc.date.accessioned2022-08-22T14:00:49Z
dc.date.available2022-08-22T14:00:49Z
dc.date.issued2022
dc.description.urihttps://www.ester.ee/record=b5512349*estet
dc.identifier.urihttp://hdl.handle.net/10062/83731
dc.language.isoenget
dc.publisherTartu Ülikoolet
dc.rightsopenAccesset
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 International*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.subject.othermagistritöödet
dc.subject.otherkaugõpeet
dc.subject.othere-õpeet
dc.subject.otherinteraktiivne arvutisideet
dc.subject.otherõpihaldussüsteemidet
dc.titleThe online classroom experience: gamification with Gather.Town versus conventional videoconferencing platformset
dc.typeThesiset

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