Graafialgoritmide läbimängija ja hindaja

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Abstrakt

The purpose of this thesis is to create an algorithm playthrough tool for the course “Algorithms and data structures”. Up until now, the playthrough of the algorithms has been done on paper, which has the downsides of being hard to check, hard to set up and difficult to keep the drawing clean. With the help of the created tool, the user will be able to immediately see that a mistake has been made and fix it, so the further playthrough of the algorithm does not get spoiled. In addition to that, the created tool helps teaching assistants save time during the teaching and grading process.

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Märksõnad

Algoritmid ja andmestruktuurid, graafid, õpitarkvara, Algorithms and data structures, graphs, educational software

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