Drafting the VR play: exploring extended reality theater to propose a method for virtual reality playwriting

dc.contributor.advisorJõepera, Marion, juhendaja
dc.contributor.advisorPesti, Madli, juhendaja
dc.contributor.authorFalcon Araujo, Ana Victoria
dc.date.accessioned2024-12-10T13:25:15Z
dc.date.available2024-12-10T13:25:15Z
dc.date.issued2023
dc.description.abstractThis dissertation is the first to propose a writing process and format for plays envisioned for Virtual Reality. Also known as VR, Virtual Reality is a computer-generated three-dimensional medium in which the audience may interact using commands and physical movement (Ryan 2015: 15). By devising a workflow and format for VR theater, this artistic research aims to aid playwrights and screenwriters to draft plays for the ever-advancing Virtual and Extended Reality (XR) mediums. The methodology of this dissertation consists of a literature review, autoethnography, and practice as research. As part of exploring how to bring Virtual Reality elements onto the page, this research describes the development of a writers’ workshop, a practical handbook, an two Extended Reality (XR) plays with scenes set in 360° video and limited interactivity. This artistic research concludes by proposing a development process to write stories in a format denominated as VR play, which fulfills the function of a literary screenplay (Szczepanik 2013: 86) in a Virtual Reality or Extended Reality theater production. Therefore, the VR play marks the completion of the conception of the story and is the seminal source for production documents such as the director’s script, lighting floorplans, technical breakdown of interactions, mood boards, storyboards, narrative path design, axis mapping of actions, and others needed to stage a Virtual Reality play. This dissertation evolves traditional stagewriting and screenwriting to devise a format for the ever-advancing Virtual and Extended Reality medium. By doing so, this artistic research enables storytellers unfamiliar with VR—but familiar with the writing conventions of theater and cinema—to grasp the narrative possibilities of Virtual Reality and find creative fulfillment by drafting stories for it.
dc.identifier.urihttps://doi.org/10.58162/W61T-J189
dc.identifier.urihttps://hdl.handle.net/10062/106208
dc.language.isoen
dc.publisherEstonian Academy of Music and Theatre
dc.rightsAttribution-NonCommercial-NoDerivs 3.0 Estoniaen
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/3.0/ee/
dc.titleDrafting the VR play: exploring extended reality theater to propose a method for virtual reality playwriting
dc.title.alternativeKuidas kirjutada VR-näidendit: uurimus laiendatud reaalsuse teatrist eesmärgiga luua näidendi kirjutamise meetod virtuaalreaalsuse jaoks
dc.typeThesis

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