Motivation and study skills in learning English vocabulary through computer games in Estonia

Date

2021

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Tartu Ülikool

Abstract

The aim of this thesis is to find out which aspects of gaming in the English language are considered to be motivating for 18-19 year old Tartu Annelinna gymnasium students and whether the students are aware of having developed any study skills in the process of gaming in the English language. This would shed some light on further chances to incorporate gaming into the English L2 language lessons in Estonia.

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